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GEEGA Talkshow Background
Client
Software
Photoshop
After Effects
This project is the largest illustration I've made to-date. It's an animated ultrawide panoramic talkshow set that's made up of three connected scenes. It was a welcome challenge and an honor to adapt to a new style while incorporating GEEGA's branding. There was a lot of strategy in figuring out the best way to approach an illustration that contains multiple scenes.

The goal was to have a background that was large enough outside of the main desk scene to pan to objects off-screen. We ended up settling on adding a stage scene for revealing things from behind a curtain, and a lounge scene for a more casual decor that was fit for story time. To pan to objects in other parts of the set, the illustration needed to be a high enough resolution to maintain fidelity while zoomed in. It would also need to be a continuous set where each scene connects to the others.
My first instinct was to make an extra wide 1-point perspective illustration. With GEEGA seated right in the middle it had a funny resemblance to The Last Supper. This worked well for designing and laying things out, but later realized that 1-point perspective wasn't adequate for something this wide.

The farther you get from the vanishing point, the more distorted and stretched the view becomes. Cropping the side of a 1-point perspective illustration feels unnatural and is more of a peripheral view rather than one where you're looking directly at the scene. I experimented with a bulge distortion to curve the sketch towards two new focal points on the sides and found that it better represented camera rotation within a scene. The outer edges felt more like the camera was pointing at another part of the set.